官方文档给的描述:
将回调延迟到下次 DOM 更新循环之后执行。在修改数据之后立即使用它,然后等待 DOM 更新。它跟全局方法 Vue.nextTick 一样,不同的是回调的 this 自动绑定到调用它的实例上。
// 修改数据
vm.msg = 'Hello'
// DOM 还没有更新
Vue.nextTick(function () {
// DOM 更新了
})
// 作为一个 Promise 使用 (2.1.0 起新增,详见接下来的提示)
Vue.nextTick()
.then(function () {
// DOM 更新了
})
2.1.0 起新增:如果没有提供回调且在支持 Promise 的环境中,则返回一个 Promise。请注意 Vue 不自带 Promise 的 polyfill,所以如果你的目标浏览器不原生支持 Promise (IE:你们都看我干嘛),你得自己提供 polyfill。
回调用于DOM更新后,一开始看到一脸懵逼,Vue不是响应式的吗?更新数据视图就同步更新吗? 下面给个简单例子感受下
可以看出并不是数据更新视图就同步更新。要想了解其中原理,先要了解JS运行机制,Event Loop 宏任务
(macro task)以及微任务
( micro task),主线程的执行过程就是一个 tick,而所有的异步结果都是通过 “任务队列” 来调度。 消息队列中存放的是一个个的任务(task)。 规范中规定 task 分为两大类,分别是 macro task 和 micro task,并且每个 macro task 结束后,都要清空所有的 micro task。下面是一个例子是他们的执行顺序,具体相关描述请自行百度。
for (macroTask of macroTaskQueue) {
// 1. 处理当前MacroTask
handleMacroTask();
// 2. 处理所有microTask
for (microTask of microTaskQueue) {
handleMicroTask(microTask);
}
}
在浏览器环境中,常见的 macro task 有 setTimeout、MessageChannel、postMessage、setImmediate;常见的 micro task 有 MutationObsever 和 Promise.then。
NextTick 在Vue 是一个单独的文件在 vue/src/core/util/next-tick.js
然而当我去准备去粘代码时发现,代码改了改了😱😱😱😱既改之则安之那就先看看2.5版本,在看2.6改了啥。
那就先看看2.5版本吧,代码就100来行就直接放上来了,逻辑很清晰
import { noop } from 'shared/util'
import { handleError } from './error'
import { isIOS, isNative } from './env'
const callbacks = []
let pending = false
function flushCallbacks () {
pending = false
const copies = callbacks.slice(0)
callbacks.length = 0
for (let i = 0; i < copies.length; i++) {
copies[i]()
}
}
// Here we have async deferring wrappers using both microtasks and (macro) tasks.
// In < 2.4 we used microtasks everywhere, but there are some scenarios where
// microtasks have too high a priority and fire in between supposedly
// sequential events (e.g. #4521, #6690) or even between bubbling of the same
// event (#6566). However, using (macro) tasks everywhere also has subtle problems
// when state is changed right before repaint (e.g. #6813, out-in transitions).
// Here we use microtask by default, but expose a way to force (macro) task when
// needed (e.g. in event handlers attached by v-on).
let microTimerFunc
let macroTimerFunc
let useMacroTask = false
// Determine (macro) task defer implementation.
// Technically setImmediate should be the ideal choice, but it's only available
// in IE. The only polyfill that consistently queues the callback after all DOM
// events triggered in the same loop is by using MessageChannel.
/* istanbul ignore if */
if (typeof setImmediate !== 'undefined' && isNative(setImmediate)) {
macroTimerFunc = () => {
setImmediate(flushCallbacks)
}
} else if (typeof MessageChannel !== 'undefined' && (
isNative(MessageChannel) ||
// PhantomJS
MessageChannel.toString() === '[object MessageChannelConstructor]'
)) {
const channel = new MessageChannel()
const port = channel.port2
channel.port1.onmessage = flushCallbacks
macroTimerFunc = () => {
port.postMessage(1)
}
} else {
/* istanbul ignore next */
macroTimerFunc = () => {
setTimeout(flushCallbacks, 0)
}
}
// Determine microtask defer implementation.
/* istanbul ignore next, $flow-disable-line */
if (typeof Promise !== 'undefined' && isNative(Promise)) {
const p = Promise.resolve()
microTimerFunc = () => {
p.then(flushCallbacks)
// in problematic UIWebViews, Promise.then doesn't completely break, but
// it can get stuck in a weird state where callbacks are pushed into the
// microtask queue but the queue isn't being flushed, until the browser
// needs to do some other work, e.g. handle a timer. Therefore we can
// "force" the microtask queue to be flushed by adding an empty timer.
if (isIOS) setTimeout(noop)
}
} else {
// fallback to macro
microTimerFunc = macroTimerFunc
}
/**
* Wrap a function so that if any code inside triggers state change,
* the changes are queued using a (macro) task instead of a microtask.
*/
export function withMacroTask (fn: Function): Function {
return fn._withTask || (fn._withTask = function () {
useMacroTask = true
const res = fn.apply(null, arguments)
useMacroTask = false
return res
})
}
export function nextTick (cb?: Function, ctx?: Object) {
let _resolve
callbacks.push(() => {
if (cb) {
try {
cb.call(ctx)
} catch (e) {
handleError(e, ctx, 'nextTick')
}
} else if (_resolve) {
_resolve(ctx)
}
})
if (!pending) {
pending = true
if (useMacroTask) {
macroTimerFunc()
} else {
microTimerFunc()
}
}
// $flow-disable-line
if (!cb && typeof Promise !== 'undefined') {
return new Promise(resolve => {
_resolve = resolve
})
}
}
首先声明了 microTimerFunc
和 macroTimerFunc
2 个变量,它们分别对应的是 micro task 的函数和
macro task 的函数。2.5版本会优先使用 microTimerFunc
,如果不兼容则会降级到macroTimerFunc
。
microTimerFunc 的实现:原生的 Promise
;
macroTimerFunc 的实现:setImmediate
|| MessageChannel
|| setTimeout
。
next-tick对外暴露了2个函数,其中一个就是我们经常用的 nextTick
他会把我们传进来的cb都放进 callbacks数组,最后根据useMacroTask选择调用执行方式,
最后在下个tick执行 flushCallbacks
遍历callbacks执行所有回调函数。
另一个暴露出来的函数 withMacroTask
他上面注释也很清楚,就是一个包装函数,确保执行的时候使用的是 macroTimerFunc 方式执行。
先不管变了什么上来先把代码粘上来,代码数量变化不大,也是100来行
/* @flow */
/* globals MutationObserver */
// noop 空函数,可用作函数占位符
import { noop } from 'shared/util'
import { handleError } from './error'
import { isIE, isIOS, isNative } from './env'
export let isUsingMicroTask = false
const callbacks = []
let pending = false
function flushCallbacks () {
pending = false
const copies = callbacks.slice(0)
callbacks.length = 0
for (let i = 0; i < copies.length; i++) {
copies[i]()
}
}
// Here we have async deferring wrappers using microtasks.
// In 2.5 we used (macro) tasks (in combination with microtasks).
// However, it has subtle problems when state is changed right before repaint
// (e.g. #6813, out-in transitions).
// Also, using (macro) tasks in event handler would cause some weird behaviors
// that cannot be circumvented (e.g. #7109, #7153, #7546, #7834, #8109).
// So we now use microtasks everywhere, again.
// A major drawback of this tradeoff is that there are some scenarios
// where microtasks have too high a priority and fire in between supposedly
// sequential events (e.g. #4521, #6690, which have workarounds)
// or even between bubbling of the same event (#6566).
let timerFunc
// The nextTick behavior leverages the microtask queue, which can be accessed
// via either native Promise.then or MutationObserver.
// MutationObserver has wider support, however it is seriously bugged in
// UIWebView in iOS >= 9.3.3 when triggered in touch event handlers. It
// completely stops working after triggering a few times... so, if native
// Promise is available, we will use it:
/* istanbul ignore next, $flow-disable-line */
// timerFunc 优先使用原生 Promise
// 原本 MutationObserver 支持更广,但在 iOS >= 9.3.3 的 UIWebView 中,触摸事件处理程序中触发会产生严重错误
if (typeof Promise !== 'undefined' && isNative(Promise)) {
const p = Promise.resolve()
timerFunc = () => {
p.then(flushCallbacks)
// In problematic UIWebViews, Promise.then doesn't completely break, but
// it can get stuck in a weird state where callbacks are pushed into the
// microtask queue but the queue isn't being flushed, until the browser
// needs to do some other work, e.g. handle a timer. Therefore we can
// "force" the microtask queue to be flushed by adding an empty timer.
// IOS 的 UIWebView,Promise.then 回调被推入 microtask 队列但是队列可能不会如期执行。
// 因此,添加一个空计时器“强制”执行 microtask 队列。
if (isIOS) setTimeout(noop)
}
isUsingMicroTask = true
} else if (!isIE && typeof MutationObserver !== 'undefined' && (
isNative(MutationObserver) ||
// PhantomJS and iOS 7.x
MutationObserver.toString() === '[object MutationObserverConstructor]'
)) {
// Use MutationObserver where native Promise is not available,
// e.g. PhantomJS, iOS7, Android 4.4
// (#6466 MutationObserver is unreliable in IE11)
// 当原生 Promise 不可用时,timerFunc 使用原生 MutationObserver
// 如 PhantomJS,iOS7,Android 4.4
// issue #6466 MutationObserver 在 IE11 并不可靠,所以这里排除了 IE
let counter = 1
const observer = new MutationObserver(flushCallbacks)
const textNode = document.createTextNode(String(counter))
observer.observe(textNode, {
characterData: true
})
timerFunc = () => {
counter = (counter + 1) % 2
textNode.data = String(counter)
}
isUsingMicroTask = true
} else if (typeof setImmediate !== 'undefined' && isNative(setImmediate)) {
// Fallback to setImmediate.
// Techinically it leverages the (macro) task queue,
// but it is still a better choice than setTimeout.
timerFunc = () => {
setImmediate(flushCallbacks)
}
} else {
// Fallback to setTimeout.
timerFunc = () => {
setTimeout(flushCallbacks, 0)
}
}
export function nextTick (cb?: Function, ctx?: Object) {
let _resolve
// cb 回调函数会经统一处理压入 callbacks 数组
callbacks.push(() => {
if (cb) {
try {
cb.call(ctx)
} catch (e) {
handleError(e, ctx, 'nextTick')
}
} else if (_resolve) {
_resolve(ctx)
}
})
// 执行异步延迟函数 timerFunc
if (!pending) {
pending = true
timerFunc()
}
// $flow-disable-line
// 当 nextTick 没有传入函数参数的时候,返回一个 Promise 化的调用
if (!cb && typeof Promise !== 'undefined') {
return new Promise(resolve => {
_resolve = resolve
})
}
}
发现microTimerFunc
和 macroTimerFunc
都不见了被 timerFunc
取代
// Here we have async deferring wrappers using microtasks.
// In 2.5 we used (macro) tasks (in combination with microtasks).
// However, it has subtle problems when state is changed right before repaint
// (e.g. #6813, out-in transitions).
// Also, using (macro) tasks in event handler would cause some weird behaviors
// that cannot be circumvented (e.g. #7109, #7153, #7546, #7834, #8109).
// So we now use microtasks everywhere, again.
// A major drawback of this tradeoff is that there are some scenarios
// where microtasks have too high a priority and fire in between supposedly
// sequential events (e.g. #4521, #6690, which have workarounds)
// or even between bubbling of the same event (#6566).
大概是这个意思吧:
2.6优先使用microtask 作为包装函数。
2.5版本使用macro结合micro,重绘之前状态改变时会有小问题。
此外,在事件处理程序中使用 macrotask 会导致一些无法规避的奇怪行为,去看了看 Issues
先看看2.6正常效果: 在看看2.5版本。监听了resize事件,当窗口大小变化,达到1000时改变状态,同时通过媒体查询改变了样式。拖动窗口变化可以看到明显的闪烁。 (貌似曾经我也遇到过这个问题,当时一直不知道为啥造成,看了这个终于知道了)
第二个问题,一般可以概括为由于使用 macroTask 处理 DOM 操作,会使得有些时候触发和执行之间间隔太大, 例如在移动端,单击的 handler 和音频播放功能不在同一 tick 里。
2.6优先级顺序:Promise
> MutationObserver
> setImmediate
>SetTiemout
2.5优先级顺序:Promise
> setImmediate
> MessageChannel
> setTimeout
但在v-on事件处理程序中触发的的NextTick会优先使用
macrotask.
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